Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
160 | 2012-08-31 23:49:11 | 35.77 | 93% |
118 | 2012-08-30 22:19:48 | 32.02 | 92% |
117 | 2012-08-30 22:15:07 | 27.54 | 86% |
78 | 2012-08-01 01:22:30 | 21.25 | 90% |