Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 519 | 2010-08-23 15:28:58 | 48.42 | |
| 292 | 2010-05-11 10:28:26 | 51.15 |