Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1125 | 2010-05-18 03:23:46 | 72.70 | |
748 | 2010-03-19 04:46:32 | 71.50 | |
495 | 2010-03-04 04:37:21 | 70.74 |