Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2345 | 2009-06-22 05:23:31 | 87.75 | |
1940 | 2009-05-06 13:30:51 | 89.88 | |
1898 | 2009-05-04 12:56:37 | 81.10 | |
1485 | 2009-02-04 12:39:09 | 79.37 | |
1427 | 2009-01-30 06:09:45 | 77.88 | |
1365 | 2009-01-29 06:39:37 | 82.00 | |
1210 | 2009-01-20 04:14:05 | 83.34 | |
1164 | 2009-01-19 07:53:22 | 88.11 | |
1157 | 2009-01-19 07:35:13 | 78.64 | |
249 | 2008-12-22 13:48:02 | 74.21 | |
44 | 2008-12-12 12:51:14 | 73.62 |