Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
807 | 2011-06-10 09:32:22 | 63.77 | 97% |
789 | 2011-06-09 07:06:46 | 57.09 | 93% |
321 | 2011-02-07 03:02:35 | 47.92 |