Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
929 | 2010-06-07 01:11:08 | 69.75 | |
854 | 2010-06-01 19:11:43 | 60.08 | |
684 | 2010-05-20 19:11:43 | 63.51 | |
559 | 2010-05-15 18:17:50 | 60.23 | |
462 | 2010-05-12 16:52:52 | 69.99 | |
317 | 2010-05-05 03:01:58 | 69.01 | |
175 | 2010-04-27 01:25:53 | 59.00 |