Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1007 | 2014-04-20 20:44:20 | 98.09 | 97% |
942 | 2014-04-18 01:52:31 | 92.12 | 93% |
784 | 2013-09-04 22:05:19 | 77.96 | 90% |
609 | 2013-04-16 20:06:10 | 100.62 | 99% |
543 | 2013-04-15 01:50:48 | 97.71 | 97% |
393 | 2013-04-10 20:55:54 | 88.67 | 97% |
379 | 2013-04-08 19:51:51 | 81.03 | 94% |
88 | 2013-04-02 14:45:49 | 73.94 | 89% |