Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2482 | 2012-05-31 13:14:56 | 72.96 | 96% |
1694 | 2011-04-12 01:24:28 | 52.57 | |
1061 | 2010-05-25 05:16:59 | 55.55 | |
1013 | 2010-05-21 16:04:26 | 59.93 | |
893 | 2010-05-11 16:11:16 | 58.00 | |
712 | 2010-05-07 16:33:47 | 57.68 | |
445 | 2010-05-03 18:11:37 | 62.50 | |
406 | 2010-05-03 16:32:20 | 64.61 |