Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1727 | 2014-11-11 00:33:18 | 54.03 | 95% |
1244 | 2013-08-13 20:29:46 | 44.74 | 88% |
993 | 2013-06-07 20:42:12 | 40.83 | 87% |
497 | 2011-02-04 18:21:57 | 57.43 | |
167 | 2010-02-23 20:39:28 | 41.47 |