Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
226 | 2009-08-04 03:44:01 | 48.38 | |
18 | 2009-01-12 07:37:44 | 31.54 |