Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2943 | 2012-07-18 02:42:01 | 93.56 | 94% |
2640 | 2012-07-06 14:46:17 | 89.34 | 94% |
2636 | 2012-07-06 14:42:19 | 81.75 | 93% |
2612 | 2012-07-04 09:39:18 | 84.21 | 95% |
1966 | 2012-06-10 14:16:20 | 97.49 | 99% |
1940 | 2012-06-08 08:28:21 | 93.30 | 99% |
708 | 2012-05-04 12:26:20 | 75.42 | 92% |
594 | 2012-05-02 15:29:52 | 83.82 | 91% |
511 | 2012-04-30 05:57:31 | 86.45 | 95% |