Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1557 | 2014-01-29 18:56:28 | 81.65 | 93% |
| 1176 | 2012-12-12 02:05:30 | 80.19 | 93% |
| 1137 | 2012-12-05 04:23:02 | 80.23 | 93% |
| 573 | 2012-09-26 04:54:28 | 62.22 | 89% |
| 451 | 2012-09-22 03:34:07 | 67.51 | 94% |