Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9985 | 2013-02-25 23:43:17 | 135.57 | 99% |
9828 | 2013-02-23 06:48:17 | 103.58 | 93% |
9767 | 2013-02-22 00:22:59 | 141.32 | 100% |
9212 | 2012-11-20 00:00:37 | 114.97 | 95% |
9206 | 2012-11-19 23:55:15 | 127.22 | 97% |
8921 | 2012-11-09 01:18:06 | 103.82 | 92% |
8238 | 2012-10-23 03:54:03 | 107.29 | 90% |
7915 | 2012-10-17 04:09:07 | 129.47 | 97% |
7349 | 2012-09-23 03:50:36 | 104.42 | 93% |
7090 | 2012-07-28 21:50:41 | 154.66 | 100% |
6655 | 2012-03-03 18:11:41 | 103.31 | 94% |
5852 | 2011-09-23 14:42:42 | 109.42 | 96% |
5150 | 2011-07-05 06:25:45 | 122.85 | 97% |
4843 | 2011-06-27 04:37:41 | 116.35 | 94% |
4698 | 2011-06-25 18:20:12 | 117.62 | 96% |
4401 | 2011-06-16 17:49:28 | 123.92 | 99% |
4137 | 2011-06-13 04:37:30 | 125.10 | 98% |
4076 | 2011-06-11 18:03:55 | 129.01 | 97% |
3759 | 2011-06-05 23:42:39 | 130.43 | 95% |
3642 | 2011-06-03 23:44:31 | 112.32 | 94% |
3478 | 2011-05-30 04:05:54 | 121.81 | 95% |
3144 | 2011-05-26 14:38:02 | 103.63 | 93% |
2973 | 2011-05-20 21:23:07 | 114.80 | 94% |
2789 | 2011-05-14 18:42:42 | 109.58 | 96% |
2082 | 2011-04-08 03:21:41 | 112.01 | |
573 | 2011-03-08 04:35:53 | 120.23 | |
572 | 2011-03-08 04:34:55 | 113.65 | |
99 | 2011-02-27 04:23:16 | 102.19 |