Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1187 | 2009-09-30 06:36:51 | 47.91 | |
572 | 2008-12-15 10:46:20 | 40.70 |