Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1016 | 2012-06-19 12:59:33 | 78.38 | 97% |
| 889 | 2012-02-01 07:44:47 | 71.32 | 99% |
| 775 | 2011-11-15 11:09:32 | 82.22 | 99% |