Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1164 | 2011-12-18 20:15:55 | 44.43 | 93% |
| 1163 | 2011-12-18 20:14:28 | 40.67 | 90% |
| 1135 | 2011-12-12 01:57:25 | 42.48 | 94% |
| 1102 | 2011-12-10 19:36:54 | 40.48 | 96% |
| 1020 | 2011-11-27 21:37:43 | 34.29 | 92% |
| 571 | 2011-10-25 01:37:21 | 33.36 | 95% |
| 425 | 2011-10-14 01:48:36 | 30.16 | 90% |
| 138 | 2011-09-16 03:22:54 | 18.45 | 92% |