Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
959 | 2013-01-13 04:51:53 | 103.18 | 90% |
504 | 2009-06-23 19:25:24 | 122.16 | |
499 | 2009-06-19 12:36:42 | 117.31 | |
474 | 2009-06-15 11:35:13 | 110.76 |