Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
478 | 2011-07-29 09:45:53 | 119.89 | 19% |
266 | 2011-07-21 17:11:23 | 121.29 | 20% |
193 | 2011-07-11 09:48:37 | 118.44 | 20% |