Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4798 | 2016-06-01 11:07:41 | 98.69 | 99% |
4443 | 2016-04-26 05:45:55 | 84.36 | 98% |
4371 | 2016-04-24 00:53:55 | 85.27 | 95% |
3109 | 2016-03-07 04:58:18 | 84.75 | 94% |
2295 | 2012-04-06 16:03:17 | 70.18 | 91% |
2107 | 2012-03-09 00:32:17 | 64.78 | 94% |
1144 | 2012-02-01 03:07:02 | 60.62 | 93% |
635 | 2012-01-26 03:01:48 | 63.65 | 95% |
514 | 2012-01-24 11:19:11 | 55.47 | 93% |
359 | 2012-01-01 08:28:31 | 57.09 | 91% |
104 | 2011-12-30 03:29:07 | 64.11 | 97% |
1 | 2011-12-29 06:41:40 | 51.81 | 90% |