Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1360 | 2013-05-06 14:55:54 | 84.47 | 99% |
783 | 2012-10-08 01:42:43 | 58.82 | 95% |
479 | 2012-06-17 18:43:30 | 50.95 | 87% |
373 | 2012-06-10 15:10:46 | 49.16 | 91% |
236 | 2012-06-03 17:34:59 | 43.81 | 93% |