Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7259 | 2021-02-21 03:04:43 | 80.98 | 97.8% |
5943 | 2015-03-09 07:52:39 | 86.55 | 97% |
5558 | 2014-10-20 08:57:32 | 98.24 | 96% |
5218 | 2014-05-19 08:16:57 | 93.05 | 95% |
4510 | 2014-01-02 11:43:17 | 94.50 | 97% |
4253 | 2013-11-29 05:07:14 | 92.06 | 99% |
4199 | 2013-11-26 08:15:14 | 91.58 | 96% |
4095 | 2013-11-21 02:44:56 | 74.71 | 95% |
4008 | 2013-11-18 02:39:27 | 73.54 | 92% |
3925 | 2013-11-12 07:31:57 | 83.59 | 97% |
3209 | 2013-10-19 09:43:11 | 85.31 | 96% |
2762 | 2013-09-29 15:23:34 | 85.09 | 99% |
2399 | 2013-09-11 04:45:46 | 81.49 | 98% |