Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
105 | 2010-05-07 14:58:12 | 83.76 | |
101 | 2010-05-07 14:54:33 | 70.65 |