Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 867 | 2013-01-05 19:44:09 | 117.38 | 99% |
| 775 | 2012-12-04 18:47:24 | 111.65 | 96% |
| 616 | 2012-11-26 21:11:01 | 120.46 | 99% |