Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2991 | 2010-09-18 21:14:42 | 72.14 | |
2529 | 2010-08-27 12:06:23 | 72.77 | |
2305 | 2010-08-25 10:29:50 | 88.64 | |
2291 | 2010-08-25 10:13:42 | 71.27 | |
2286 | 2010-08-25 10:08:22 | 78.58 | |
2273 | 2010-08-25 09:54:05 | 80.99 | |
2233 | 2010-08-24 18:49:35 | 66.45 | |
1942 | 2010-08-16 15:41:43 | 49.37 | |
1622 | 2010-08-10 18:02:50 | 72.41 | |
1147 | 2010-08-03 11:03:39 | 68.99 | |
680 | 2010-07-24 15:25:22 | 65.76 | |
401 | 2010-07-21 20:52:13 | 61.41 | |
295 | 2010-07-18 18:46:58 | 56.84 | |
119 | 2010-07-16 14:07:39 | 50.08 |