Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 701 | 2014-02-03 19:58:47 | 41.46 | 88% |
| 211 | 2013-05-05 06:09:43 | 30.00 | 83% |
| 203 | 2013-05-05 05:57:55 | 35.97 | 90% |