Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2225 | 2014-05-16 02:49:38 | 57.22 | 88% |
2188 | 2014-05-14 09:29:23 | 47.70 | 92% |
1813 | 2013-07-05 02:16:32 | 72.99 | 96% |
1556 | 2013-04-22 16:05:10 | 58.59 | 90% |
1445 | 2013-04-08 11:28:22 | 46.34 | 93% |
1392 | 2013-03-25 03:00:41 | 61.71 | 93% |
1391 | 2013-03-10 13:32:51 | 52.50 | 90% |
121 | 2011-11-08 05:30:43 | 51.45 | 97% |
79 | 2011-11-07 15:28:15 | 48.83 | 98% |