Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
852 | 2013-01-12 08:06:47 | 54.52 | 95% |
571 | 2012-11-20 15:44:29 | 39.22 | 90% |
414 | 2012-11-16 13:39:00 | 27.61 | 93% |