Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
206 | 2016-01-05 18:31:30 | 64.11 | 97% |
125 | 2011-03-27 23:46:42 | 52.09 | |
81 | 2011-03-26 03:36:42 | 56.53 |