Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2554 | 2015-07-13 05:05:41 | 74.04 | 95% |
2229 | 2015-05-22 21:37:57 | 74.23 | 95% |
1568 | 2015-04-11 19:32:34 | 66.04 | 92% |
603 | 2015-03-20 04:54:26 | 49.57 | 88% |
587 | 2015-03-20 04:29:29 | 58.82 | 94% |
130 | 2015-03-13 03:43:32 | 49.45 | 89% |
84 | 2015-03-10 06:17:37 | 49.59 | 90% |
75 | 2015-03-10 04:09:59 | 43.81 | 85% |