Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2364 | 2015-08-04 20:39:34 | 112.13 | 95% |
2048 | 2015-07-24 10:19:35 | 104.06 | 96% |
1461 | 2015-05-05 11:20:14 | 124.41 | 99% |
1238 | 2015-03-19 18:03:46 | 136.05 | 97% |
1132 | 2015-03-13 13:05:21 | 109.40 | 94% |
848 | 2015-03-03 19:07:23 | 122.81 | 100% |
843 | 2015-03-02 23:51:42 | 115.15 | 97% |
716 | 2015-02-22 14:02:45 | 121.45 | 97% |
680 | 2015-02-20 09:39:40 | 112.44 | 96% |
540 | 2015-01-21 07:30:49 | 125.17 | 100% |
273 | 2014-12-05 20:28:52 | 104.58 | 94% |
241 | 2014-12-04 17:45:37 | 109.87 | 98% |