Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7315 | 2013-04-13 20:48:46 | 104.37 | 89% |
7165 | 2013-04-10 01:32:47 | 96.22 | 88% |
6754 | 2013-03-16 00:39:23 | 126.05 | 98% |
5287 | 2013-01-21 20:19:23 | 85.09 | 91% |
4926 | 2013-01-06 21:27:01 | 113.70 | 99% |
4881 | 2013-01-05 04:14:39 | 109.22 | 98% |
4723 | 2013-01-02 19:58:15 | 93.34 | 97% |
4467 | 2012-12-28 22:13:03 | 106.33 | 98% |
3876 | 2012-12-21 18:37:04 | 106.89 | 100% |
3827 | 2012-12-20 22:18:10 | 102.75 | 98% |
3452 | 2012-12-17 19:53:15 | 86.47 | 95% |
3143 | 2012-12-12 16:03:57 | 98.88 | 99% |
3099 | 2012-12-12 04:48:04 | 97.72 | 99% |
3049 | 2012-12-11 23:37:31 | 108.61 | 100% |
3033 | 2012-12-11 23:19:13 | 100.94 | 100% |
2840 | 2012-12-09 18:44:57 | 88.99 | 100% |
2759 | 2012-12-08 18:57:29 | 84.34 | 96% |
2715 | 2012-12-08 02:50:44 | 93.39 | 100% |
2642 | 2012-12-07 20:15:11 | 88.45 | 98% |
2491 | 2012-12-05 16:26:36 | 84.27 | 96% |
2483 | 2012-12-05 16:19:28 | 91.99 | 99% |
830 | 2012-11-05 21:39:16 | 71.06 | 98% |
549 | 2012-10-26 04:18:22 | 46.77 | 96% |