Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7112 | 2014-09-24 15:01:23 | 60.61 | 97% |
6842 | 2014-09-09 01:36:23 | 58.00 | 93% |
6386 | 2014-08-21 01:15:54 | 63.14 | 94% |
5420 | 2014-07-22 03:27:59 | 56.02 | 94% |
4371 | 2013-09-21 02:50:57 | 54.85 | 93% |
4127 | 2013-09-13 02:52:28 | 49.57 | 91% |
4058 | 2013-09-11 05:02:37 | 56.59 | 96% |
3937 | 2013-09-07 05:30:37 | 60.58 | 97% |
3791 | 2013-09-05 05:28:45 | 47.42 | 90% |
3314 | 2013-08-28 21:55:32 | 54.64 | 93% |
3217 | 2013-08-28 00:06:42 | 50.17 | 91% |
3077 | 2013-08-25 16:35:15 | 49.49 | 93% |
1272 | 2013-07-27 20:02:04 | 50.69 | 94% |
1262 | 2013-07-27 19:46:20 | 51.40 | 95% |
804 | 2013-07-21 20:14:30 | 43.13 | 90% |
469 | 2013-07-17 03:17:33 | 43.61 | 94% |
374 | 2013-07-14 20:54:36 | 43.42 | 94% |
163 | 2013-07-12 06:02:36 | 31.25 | 96% |
66 | 2013-07-11 00:50:10 | 37.52 | 96% |
1 | 2013-07-10 22:08:00 | 30.72 | 94% |