Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2090 | 2010-08-03 07:40:44 | 67.80 | |
1596 | 2010-07-02 06:03:09 | 76.25 | |
1117 | 2009-06-21 07:06:31 | 63.08 | |
1008 | 2009-06-13 22:34:33 | 60.90 | |
553 | 2008-10-18 00:46:26 | 46.18 | |
540 | 2008-10-17 21:30:36 | 50.45 |