Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3945 | 2011-01-08 10:15:17 | 95.50 | |
3915 | 2011-01-06 07:51:46 | 79.04 | |
2275 | 2010-08-07 06:47:11 | 79.03 | |
844 | 2010-06-24 10:16:57 | 77.53 | |
576 | 2010-06-14 08:47:47 | 75.76 |