Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
588 | 2010-02-05 21:36:48 | 85.32 | |
440 | 2010-01-03 23:04:03 | 80.69 | |
152 | 2009-12-03 08:19:05 | 82.93 |