Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1565 | 2016-07-18 17:33:17 | 72.07 | 97% |
1381 | 2012-08-14 14:35:17 | 59.05 | 91% |
897 | 2011-04-25 09:38:34 | 62.02 | |
845 | 2011-04-18 11:09:12 | 63.12 | |
591 | 2010-07-01 13:11:52 | 67.07 | |
358 | 2009-11-12 13:29:52 | 46.79 | |
212 | 2009-08-03 11:59:50 | 51.36 | |
51 | 2008-11-06 06:54:21 | 46.57 | |
12 | 2008-10-30 12:30:04 | 41.83 |