Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy | 
|---|---|---|---|
| 4154 | 2009-05-04 16:19:47 | 81.40 | |
| 3748 | 2009-04-23 15:37:29 | 67.22 | |
| 3740 | 2009-04-23 15:25:27 | 93.89 | |
| 3637 | 2009-04-22 08:01:58 | 89.10 | |
| 3548 | 2009-04-16 11:17:27 | 72.85 | |
| 3421 | 2009-04-14 14:15:52 | 82.87 | |
| 3064 | 2009-04-04 00:44:59 | 79.53 | |
| 2860 | 2009-02-19 14:16:25 | 83.68 | |
| 2704 | 2009-01-31 14:51:59 | 72.03 | |
| 2493 | 2009-01-09 15:32:12 | 71.86 | |
| 2101 | 2008-12-05 11:59:10 | 79.99 | |
| 1513 | 2008-10-11 00:51:59 | 53.48 |