Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3879 | 2008-10-15 11:27:02 | 108.29 | |
3530 | 2008-10-11 10:19:02 | 106.84 | |
3341 | 2008-10-08 14:19:51 | 118.87 | |
3320 | 2008-10-08 08:40:14 | 96.07 | |
3222 | 2008-10-08 04:03:02 | 110.46 | |
3178 | 2008-10-08 02:13:15 | 131.12 | |
3155 | 2008-10-07 22:17:37 | 119.13 | |
3076 | 2008-10-05 23:38:03 | 107.83 | |
3004 | 2008-10-05 15:00:40 | 107.60 | |
2798 | 2008-10-04 01:41:05 | 116.57 | |
2722 | 2008-10-03 21:41:30 | 117.96 |