Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1317 | 2013-03-21 10:54:44 | 38.45 | 91% |
1243 | 2013-03-15 15:22:05 | 45.31 | 86% |
1045 | 2013-02-20 12:44:12 | 57.89 | 96% |
941 | 2013-02-13 17:10:49 | 44.62 | 92% |