Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1402 | 2010-07-06 10:28:18 | 60.87 | |
| 1107 | 2009-07-26 19:39:32 | 61.49 | |
| 846 | 2009-06-13 18:16:49 | 62.84 | |
| 638 | 2009-05-17 12:16:31 | 63.46 | |
| 633 | 2009-05-17 10:43:33 | 57.09 | |
| 165 | 2009-05-07 21:18:29 | 50.03 |