Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2170 | 2014-04-09 03:27:39 | 82.98 | 93% |
1621 | 2013-03-30 18:25:09 | 94.00 | 97% |
1525 | 2013-02-18 20:18:01 | 95.38 | 96% |
1357 | 2013-02-03 20:07:47 | 86.33 | 94% |
1257 | 2013-01-26 23:46:02 | 87.39 | 96% |
1169 | 2013-01-21 21:03:28 | 88.49 | 98% |
762 | 2013-01-10 09:47:53 | 76.48 | 97% |
472 | 2012-12-23 04:48:41 | 76.28 | 97% |