Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1396 | 2009-11-07 19:05:13 | 67.38 | |
1249 | 2009-11-01 17:06:24 | 60.84 | |
1075 | 2009-10-25 00:16:00 | 68.65 | |
368 | 2009-08-19 20:38:45 | 55.95 | |
197 | 2009-08-13 00:08:45 | 48.23 | |
9 | 2009-08-09 02:13:17 | 40.37 |