Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1381 | 2011-03-29 11:32:22 | 66.99 | |
1290 | 2011-02-22 00:16:07 | 66.58 | |
1087 | 2010-09-19 06:58:48 | 56.83 | |
965 | 2010-07-29 06:21:06 | 57.16 | |
670 | 2010-03-04 09:26:23 | 56.44 | |
272 | 2009-12-04 01:16:08 | 45.87 |