Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 2626 | 2016-12-21 10:09:56 | 77.71 | 96% |
| 2451 | 2016-11-30 10:46:34 | 71.17 | 95% |
| 2280 | 2016-10-20 06:36:21 | 61.01 | 91% |
| 2001 | 2016-07-27 11:42:09 | 83.64 | 97% |
| 1112 | 2015-11-03 13:00:38 | 73.98 | 99% |
| 1074 | 2015-10-28 09:09:50 | 67.72 | 97% |
| 797 | 2014-09-03 06:26:40 | 60.71 | 92% |
| 351 | 2014-04-29 16:53:16 | 54.46 | 90% |
| 258 | 2013-03-09 08:25:42 | 48.49 | 90% |
| 229 | 2012-10-28 09:04:43 | 52.52 | 91% |