Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
96 | 2010-11-20 12:17:26 | 108.30 | |
73 | 2010-11-20 10:56:15 | 111.58 | |
38 | 2010-11-17 21:56:38 | 108.88 |