Official speed |
89.81 wpm (60.66 seconds elapsed during race) |
Without ending ping |
90.35 wpm (364 ms delay sending score to TypeRacer’s server) |
Timerless |
90.99 wpm (420 ms elapsed before first character typed; 59.88 seconds elapsed during race) |
Timerless minus one |
90.79 wpm, ignoring the first character typed |
Race Start |
December 25, 2023 2:23:45pm UTC |
Race Finish |
December 25, 2023 2:24:45pm UTC |
Outcome |
Win (1 of 4) |
Opponents |
2. orgilmunh (86.47 wpm)
|
Accuracy |
96.3% |
Points |
130.22 |
Text |
#4070340 (Length: 454 characters) Just about any way you can paint a tree, seems like somewhere there's one that looks just about like that. That's the nice thing about doing landscapes. If you paint a portrait of somebody and you put the eyes in the wrong place, chances are they're gonna notice. But if you paint a tree wrong, somebody will come along and say, "Hey, I know that tree. He's an old friend. He lives in my front yard, has for many years." So you can't hardly do him wrong. |
Characters typed |
Just about any way you can paint a stttree, seems like somewhere there's one that looks just about like that. That's the nice thing yabout doing landscapes. If you poainainta a paoortaraintt of somebody and you put th e eyes in the wrong place, changes ces are they're gonna notice . Btut if you poainaint a tree wrong, esomebody will come along ans dd syaay, "Hey, I mnoknow that tree. He's an old friend. He lives in the my front yard, heas for many years." So you can't hardly do him wrong. |
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Milliseconds |
420 |
126 |
62 |
77 |
30 |
109 |
80 |
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79 |
30 |
110 |
76 |
63 |
172 |
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Milliseconds |
47 |
94 |
63 |
142 |
108 |
94 |
560 |
64 |
93 |
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188 |
171 |
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233 |
127 |
79 |
186 |
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154 |
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Milliseconds |
109 |
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187 |
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233 |
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127 |
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31 |
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173 |
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77 |
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170 |
61 |
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48 |
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62 |
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314 |
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79 |
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Milliseconds |
79 |
111 |
59 |
175 |
251 |
125 |
79 |
141 |
93 |
62 |
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126 |
110 |
15 |
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47 |
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109 |
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140 |
49 |
62 |
235 |
108 |
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Milliseconds |
112 |
107 |
79 |
111 |
63 |
45 |
64 |
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295 |
110 |
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124 |
78 |
109 |
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342 |
172 |
205 |
187 |
62 |
109 |
94 |
358 |
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Milliseconds |
140 |
62 |
452 |
153 |
123 |
64 |
93 |
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109 |
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92 |
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139 |
110 |
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140 |
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123 |
424 |
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315 |
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109 |
32 |
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316 |
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Milliseconds |
60 |
63 |
138 |
140 |
92 |
65 |
77 |
142 |
109 |
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173 |
202 |
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94 |
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31 |
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Milliseconds |
110 |
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78 |
262 |
173 |
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299 |
325 |
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Milliseconds |
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281 |
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188 |
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359 |
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330 |
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107 |
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158 |
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107 |
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31 |
267 |
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233 |
110 |
188 |
438 |
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248 |
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Milliseconds |
110 |
128 |
30 |
46 |
298 |
108 |
112 |
202 |
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78 |
219 |
61 |
387 |
172 |
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154 |
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171 |
111 |
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Milliseconds |
95 |
95 |
63 |
108 |
204 |
158 |
109 |
190 |
79 |
47 |
140 |
125 |
61 |
111 |
30 |
158 |
109 |
110 |
204 |
91 |
78 |
111 |
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109 |
689 |
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Milliseconds |
126 |
107 |
109 |
64 |
61 |
76 |
62 |
48 |
47 |
314 |
93 |
125 |
125 |
187 |
96 |
63 |
187 |
78 |
31 |
80 |
109 |
141 |
205 |
46 |
94 |
Character |
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a |
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r |
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r |
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. |
" |
Milliseconds |
157 |
92 |
79 |
127 |
110 |
268 |
62 |
63 |
93 |
333 |
92 |
47 |
79 |
128 |
62 |
94 |
31 |
111 |
124 |
31 |
47 |
79 |
111 |
343 |
363 |
Character |
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Milliseconds |
248 |
316 |
125 |
95 |
106 |
48 |
110 |
109 |
62 |
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45 |
109 |
63 |
93 |
108 |
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78 |
155 |
112 |
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202 |
108 |
79 |
109 |
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Milliseconds |
78 |
173 |
110 |
171 |
76 |
63 |
63 |
80 |
77 |
|
WPM Timing |
Seconds |
WPM |
1.21 |
108.8 |
2.43 |
103.86 |
3.64 |
102.21 |
4.85 |
86.55 |
6.07 |
87.04 |
7.28 |
92.32 |
8.49 |
96.08 |
9.71 |
100.15 |
10.92 |
104.4 |
12.13 |
107.81 |
13.35 |
109.7 |
14.56 |
107.98 |
15.77 |
111.08 |
16.99 |
110.92 |
18.2 |
106.16 |
19.41 |
103.86 |
20.62 |
99.49 |
21.84 |
96.16 |
23.05 |
95.79 |
24.26 |
97.43 |
25.48 |
96.08 |
26.69 |
97.56 |
27.9 |
99.34 |
29.12 |
96.44 |
30.33 |
97.33 |
31.54 |
98.15 |
32.76 |
97.08 |
33.97 |
95.73 |
35.18 |
94.13 |
36.4 |
93.3 |
37.61 |
94.12 |
38.82 |
93.04 |
40.04 |
94.11 |
41.25 |
93.67 |
42.46 |
91.84 |
43.68 |
90.67 |
44.89 |
90.09 |
46.1 |
89.8 |
47.32 |
89.53 |
48.53 |
89.51 |
49.74 |
90.22 |
50.96 |
89.49 |
52.17 |
88.56 |
53.38 |
88.57 |
54.6 |
88.8 |
55.81 |
89.45 |
57.02 |
88.6 |
58.23 |
89.43 |
59.45 |
89.83 |
60.66 |
89.81 |
|