Official speed |
79.74 wpm (68.32 seconds elapsed during race) |
Without ending ping |
80.02 wpm (240 ms delay sending score to TypeRacer’s server) |
Timerless |
80.54 wpm (441 ms elapsed before first character typed; 67.64 seconds elapsed during race) |
Timerless minus one |
80.37 wpm, ignoring the first character typed |
Race Start |
October 22, 2023 10:01:39pm UTC |
Race Finish |
October 22, 2023 10:02:47pm UTC |
Outcome |
No win (3 of 3) |
Opponents |
2. quali_ (81.77 wpm)
|
Accuracy |
96.7% |
Points |
115.62 |
Text |
#4070340 (Length: 454 characters) Just about any way you can paint a tree, seems like somewhere there's one that looks just about like that. That's the nice thing about doing landscapes. If you paint a portrait of somebody and you put the eyes in the wrong place, chances are they're gonna notice. But if you paint a tree wrong, somebody will come along and say, "Hey, I know that tree. He's an old friend. He lives in my front yard, has for many years." So you can't hardly do him wrong. |
Characters typed |
Just about any way you can paint a tree, seems like somewhere there's one that looks just aboiut ut like that. thaTghathat's thje e nice thing about doing landscapes. if yIf you paint a proortrait of somebody and you put the eys ies in the wrong place, chances are they're gonna notice. buBut if oyu oyou paint a tree wrong, somebnodody will come along and saym,,. "JeHey, I lknlkkjnow that tree. He's an old friend. He lives in my fronty y yard, has for many years,." So you can't hardly do him wrong. |
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66 |
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351 |
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64 |
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185 |
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288 |
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162 |
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320 |
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Milliseconds |
287 |
288 |
288 |
632 |
384 |
288 |
224 |
161 |
190 |
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129 |
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128 |
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0 |
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319 |
544 |
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288 |
32 |
376 |
384 |
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66 |
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65 |
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130 |
285 |
217 |
96 |
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97 |
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Milliseconds |
159 |
224 |
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22 |
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Milliseconds |
160 |
65 |
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95 |
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63 |
64 |
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29 |
34 |
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96 |
129 |
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64 |
160 |
248 |
128 |
33 |
64 |
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Milliseconds |
158 |
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159 |
97 |
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64 |
128 |
576 |
440 |
159 |
833 |
256 |
159 |
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65 |
128 |
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Milliseconds |
128 |
64 |
66 |
62 |
449 |
87 |
160 |
257 |
94 |
65 |
128 |
128 |
64 |
96 |
192 |
66 |
94 |
256 |
65 |
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159 |
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96 |
97 |
63 |
Character |
g |
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Milliseconds |
97 |
95 |
|
WPM Timing |
Seconds |
WPM |
1.37 |
61.47 |
2.73 |
83.43 |
4.1 |
96.6 |
5.47 |
98.8 |
6.83 |
98.36 |
8.2 |
102.46 |
9.57 |
106.64 |
10.93 |
102.09 |
12.3 |
99.53 |
13.66 |
93.97 |
15.03 |
87.02 |
16.4 |
84.89 |
17.76 |
84.44 |
19.13 |
87.19 |
20.5 |
89.58 |
21.86 |
84.53 |
23.23 |
87.3 |
24.6 |
84.89 |
25.96 |
87.36 |
27.33 |
86.94 |
28.7 |
86.56 |
30.06 |
88.22 |
31.43 |
90.87 |
32.79 |
92.94 |
34.16 |
92.74 |
35.53 |
91.53 |
36.89 |
88.14 |
38.26 |
86.88 |
39.63 |
88.12 |
40.99 |
87.82 |
42.36 |
87.82 |
43.73 |
89.19 |
45.09 |
87.02 |
46.46 |
84.72 |
47.83 |
82.8 |
49.19 |
81.96 |
50.56 |
79.99 |
51.92 |
78.11 |
53.29 |
77.91 |
54.66 |
77.94 |
56.02 |
78.39 |
57.39 |
79.46 |
58.76 |
80.26 |
60.12 |
79.84 |
61.49 |
80.79 |
62.86 |
79.8 |
64.22 |
78.66 |
65.59 |
79.04 |
66.96 |
79.4 |
68.32 |
79.74 |
|