Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
389 | 2009-10-25 04:45:48 | 66.29 | |
235 | 2009-06-18 23:42:49 | 65.54 | |
84 | 2009-06-01 16:09:52 | 86.73 | |
13 | 2009-05-15 14:50:45 | 76.37 |