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Imagine a scene where a group of gamers get together to play their favorite game. They join a tournament, pitted against other equally skilled players, and battle for hours for victory. Now, picture those players sitting in a stadium where their actions are broadcast for thousands to see. At the same time, additional people are logging in online to watch from a distance. Suddenly, those gamers have gone from geek to valuable commodity. This is the phenomenon known as Electronic Sports, or eSports.

—from eSports Law, a other by USC School of Law

Active since February 3, 2019.
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Rank Username WPM Accuracy Date
1. Exile of Soul (vfctyrant) 113.99 98% 2019-02-03
2. spectating (minhxuan2507) 101.92 97% 2019-02-03

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o4do0q2x8u 2 107.96 February 3, 2019