Imagine a scene where a group of gamers get together to play their favorite game. They join a tournament, pitted against other equally skilled players, and battle for hours for victory. Now, picture those players sitting in a stadium where their actions are broadcast for thousands to see. At the same time, additional people are logging in online to watch from a distance. Suddenly, those gamers have gone from geek to valuable commodity. This is the phenomenon known as Electronic Sports, or eSports.
—from eSports Law, a other by USC School of Law
Active since February 3, 2019.
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Rank | Username | WPM | Accuracy | Date |
---|---|---|---|---|
1. | Exile of Soul (vfctyrant) | 113.99 | 98% | 2019-02-03 |
2. | spectating (minhxuan2507) | 101.92 | 97% | 2019-02-03 |
Universe | Races | Average WPM | First Race |
---|---|---|---|
o4do0q2x8u | 2 | 107.96 | February 3, 2019 |