The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
—from Physics for Game Developers, a book by David M Bourg
Active since August 16, 2021.
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Rank | Username | WPM | Accuracy | Date |
---|---|---|---|---|
1. | ᗜ Richard (rliu) | 120.26 | 96% | 2021-09-27 |
2. | Chalotte (hojahs) | 89.37 | 99% | 2024-11-06 |
3. | CrappyDino (crappydino) | 66.84 | 98% | 2024-06-26 |
4. | rabbitgrowth (rabbitgrowth) | 66.47 | 92% | 2021-08-16 |
5. | Fayez Johan (mystery420) | 59.64 | 95.4% | 2024-01-11 |
6. | solito (solitobibhu) | 55.28 | 96% | 2024-06-08 |
7. | Umar Ayub (umarayub627) | 40.41 | 94.3% | 2023-12-09 |
8. | hqhq (hamim689) | 35.69 | 94% | 2024-06-02 |
9. | tom (tom12233) | 33.43 | 91.5% | 2024-06-26 |
Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 12,448 | 80.96 | January 14, 2017 |
Instant Death Mode | 16 | 110.59 | January 22, 2019 |
ᗜ Stenography | 9 | 63.04 | August 16, 2021 |